Impact
data class Impact(val baseValue: Long, val sourceTypeString: String, val source: GameEntity, val targets: List<GameEntity>, var damageType: DamageType = DamageType.PHYSICAL, val isTreatment: Boolean = false, var finalValue: Long = 0)
数值影响 / 伤害或治疗
Constructors
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constructor(baseValue: Long, sourceTypeString: String, source: GameEntity, targets: List<GameEntity>, damageType: DamageType = DamageType.PHYSICAL, isTreatment: Boolean = false, finalValue: Long = 0)