Boss

class Boss(val name: String, val description: String, val atk: Long, val def: Long, val hp: Long, val crit: Int, val critDamage: Int) : GameEntity

boss实体

Constructors

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constructor(name: String, description: String, atk: Long, def: Long, hp: Long, crit: Int, critDamage: Int)

Properties

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open override val atk: Long

攻击力

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open override val crit: Int

暴击概率(%)

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open override val critDamage: Int

暴击伤害(%)

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当前atk

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当前暴击概率(%)

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当前暴击伤害(%)

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当前防御

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当前hp

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造成的伤害

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受到的伤害

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open override val def: Long

防御力

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open override val description: String

实体描述

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当前应用的所有效果

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open override val hp: Long

生命值

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open override val name: String

实体名称

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拥有的技能列表

Functions

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open override fun toString(): String