ImpactConfig

data class ImpactConfig(val damageType: DamageType, val calculateBaseValue: (self: GameEntity, target: List<GameEntity>) -> Int)

Constructors

Link copied to clipboard
constructor(damageType: DamageType, calculateBaseValue: (self: GameEntity, target: List<GameEntity>) -> Int)

Properties

Link copied to clipboard
val calculateBaseValue: (self: GameEntity, target: List<GameEntity>) -> Int

基本伤害计算

Link copied to clipboard

伤害类型