Package-level declarations

Types

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@Entity
data class EquipmentData(val id: Long? = null, var num: Int = 0, val codes: MutableList<String>)

用户多余装备信息

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@Entity
data class EquipmentRandomData(val code: String, val metaCode: String, val effects: List<Effect> = emptyList(), val propertyList: List<Property> = emptyList())

随机装备的持久化数据

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@Entity
class PlayerUser(val id: Long? = null, val uid: Long? = null, var level: Int = 1, var exp: Long = 0, var name: String? = null, var description: String? = "", var titleId: Long? = null, var equipmentId: Long? = null, var skillsId: Long? = null, var atk: Long = 0, var def: Long = 0, var hp: Long = 0, var speed: Int = 0, var crit: Int = 0, var critDamage: Int = 120, var occupation: Occupation = Occupation.entries.random())

用户信息

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@Entity
class TitleData(val id: Long? = null, val name: String)

称号

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@Entity
data class UserEquipment(val id: Long? = null, val uid: Long? = null, var head: String? = null, var chest: String? = null, var hands: String? = null, var legs: String? = null, var feet: String? = null, var weapons: String? = null, var necklace: String? = null, var ring: String? = null)

用户装备信息

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@Entity
data class UserSkills(val id: Long? = null, val uid: Long? = null, var classSkill: String? = null, var primarySkill: String? = null, var secondarySkill: String? = null, var passiveSkill: String? = null)

用户技能栏